Counter-Strike: Source - Balanced Weapons Mod - 26th August 2014 Mod Posted over 6 years ago; 17 downloads; This mod's idea is to balance Counter-Strike: Source's weapons without changing the weapons' behavior too much. The changes make gameplay more interesting as all weapons become worth using. This is a new release for newest CS Source. C&C Red Alert 3 Counter-Strike: Global Offensive Counter-Strike: Source Garry's Mod Half-Life 2 Left 4 Dead Left 4 Dead 2 Minecraft Portal 2 StarCraft: Brood War Maps Guides Upload. Originally known as FileFront, GameFront has been serving up the very best mods, maps, skins, tools, and utilities since 1998. Since 2010, we've also been bringing you the very best in gaming culture, short-form reporting and video content! Counter Strike Source Maps free download - Counter-Strike: Source CS Beirut II, Counter Strike 1.6 Patch v44, Google Maps with GPS Tracker, and many more programs.
Plugins
This plugin list was submitted by members of the community. If there is a plugin not listed here, or you would like your plugin added, please file a bug (select the 'Website' component). Please note the OSes, engines, and games your plugin supports. Include the plugin name, website URL, author, and a short description. Also note whether source code is available.
Unless otherwise noted, these plugins were developed by third-parties and are not supported by us.
Specs | Name | Author | Description |
ActionCS | LDuke | A CSS server plugin that modifies weapon damage (with a multiplier and an adder) and player run speed. | |
Anti-Griefer (Sourceforts) | devicenull | This plugin allows you to see the last person to freeze or unfreeze a block. | |
Basic Admin Tool | EKS | This is a admin tool intented for servers who want to administer public servers, with adult admins. | |
Chron | LDuke | Chron is a mms plugin that allows you to schedule commands/configs to run at any time. | |
Counter Strike Bot Control | EKS | This plugin allows you to control the counter strike source bots more easily. You can control bots through an AMX style menu | |
Country Filter | Knagg0 | This plugin allows you to reject players of certain countries to connect to your server. | |
CS:S DM | AlliedModders LLC | Counter-Strike Source: Deathmatch | |
CS:S Weapon Restrictions 2 | LDuke | Restricted weapons can't be picked up (like a rifle/pistol can't be picked up if you already have one). Includes a CVAR to delete weapons which should be enabled for CSSM so massive piles of weapons don't cause server issues. | |
CSS: ZombieMod | c0ldfyr3 | ZombieMod is a server side modification for Counter-Strike Source. The aim of the game is to conquer the attacking zombies or kill all humans depending on what side of the field you currently are. | |
Damage Given Mod v1.0 | Storm™ | This will display the damage each user gives on there screen when they shoot, see screenshot on site for example . | |
Detox Anticheat | sslice,opi | Detox Anticheat for Source | |
DJGameStatplugin | David K Johansson | Player statistics plugin for the games Kuma War 2 and Kill Point from Kuma Games. | |
DOD:S Flip | Showdax | This Metamod: Source plugin flips team spawns between rounds in Day of Defeat: Source. It also flips the newly added invisible spawn walls, as long as you set dod_flip_blockteam. | |
Fakeclients | LDuke | FakeClients is a small plugin which makes fake traffic on your server. It creates fakeclients in spectator mode (so they don't affect the gameplay) who join and leave server to keep always some number of players. | |
ForgiveTK | EKS | This plugin adds a simple TK system to any source server, so players can forgive teamkills & teamattacks. TK/TA can be forgiven either via either menu | |
FPS Boost | sslice | Fixes the 64 FPS limit on the Windows Source DS | |
Glittermod: Source | Roger Devil | Weaponrestrictions, anti-camp, max count of weapons per team, give items, display player events and much more | |
Global banlist plugin | devicenull | Global banlist system for multiple Source based servers. Works with the AMXBans frontend. | |
GoreMod | c0ldfyr3 | GoreMod:Source (Extra Blood) | |
Headshot Only Mod v1.10 | Storm™ | Will only alow headshots, Knifing and He-nade will count, UPDATE: now works with linux | |
High Ping Kicker | EKS | This is a your standard High Ping Kicker, it kicks players that has a ping above X Amount. It will also obey the AdminInterFace immunity flag. | |
HLStatsX MM:S | EKS | This plugin is made to interact with hlstatsx (www.hlstatsx.org) to give proper ingame stats, and provide the extra logging required for hit detection | |
HostiTron:Source | c0ldfyr3 | Server side hostage model randomiser complete with sounds set and hostage score additions for rescueing and killing would-be rescuers. | |
IRC Relay | sslice | Reports game events to an IRC channel and allows you to administrate your server from IRC | |
Jetpack | LDuke | This adds a jetpack which allows players to fly around the map by binding a key to '+jetpack' | |
Last Connected | devicenull | Shows steamids and names of the last people to disconnect from your server. Can also display a players aliases when they join | |
Mani Admin Plugin | Mani | A full featured plugin that is mod independent to handle all of your server needs | |
MapConf - Map specific config | MistaGee | Reads all config from a single file and is able to run a single config directive on a large set of maps, so you can for example write one config for a spefic map | |
ModelChanger | LDuke | A model changer for Counter Strike : Source | |
Newsstand | sslice | Provides the latest news for in-game players using RSS technology | |
PJPmod | Alec | An SMS gateway for SRCDS. Receives sms messages sent to a premium number and makes some use of them. | |
PsychoViewer | sslice | Lets you add your own web-based functionalities, such as searching google. | |
RateTweak | sslice | Provides rate optimization for a server and it's clients for optimal performance | |
ReadyUp | sslice | After 10 people type !ready, the server executes lo3.cfg | |
ServerBans | Jmgr | A simple global banlist plugin | |
ServerPolls | Jmgr | ServerPolls allows you to create polls for your players. | |
ServerWiper | Jmgr | Behaviour watcher plugin for Counter Strike:Source servers | |
Source Utils | sn4k3 | Source Server Utils (MySQL, Time, Rand, Precache ....) | |
SourceMod | AlliedModders LLC | Comprehensive, optimized scripting and administration platform | |
Spectator ESP | Knagg0 | This plugin allows admins/players who are spectating/dead and are in first person view of another player to see the enemies (and teammates) of that player through the walls. This may help to catch wallhackers | |
StatsmeMinimum | Roger Devil | Ranking-System based on Skill | |
Steambans.com CVAR-X | sslice | Lets you block CVARs and commands that permit unfair gameplay, kind of like zBlock and CSP, but gives the server owner full control over what is blocked through cvar settings | |
STEAMID_PENDING Fixer | dackz | Fixes the STEAMID_PENDING error/bug being abused by kicking people after a certain amount of time if they still have it as their ID | |
Stripper:Source | BAILOPAN | Filters/adds entities to maps before they load | |
VIP Mod | L. Duke | Play VIP maps in Counter-Strike: Source | |
WarriorMod ClanWar manager | MistaGee | Does all ClanWar config for you, counts rounds and displays the winner | |
World decals (adverts) | Knagg0 | This plugin allows you to place your decals to specific positions on a map. (like Mani's map adverts) | |
Zombie Horde | robot, electronaut | The premier zombie modification for Counter Strike Source. |
Lighting and Shader Improvements
With the introduction of new maps, models, and assets come a number of visual upgrades and features that we think mapmakers and community content creators alike will find useful and exciting. The following is an overview of these features and how they can be enabled in your own maps and content.
- Lighting Improvements
- New Shader Features
One of the areas that we upgraded extensively during the development of Nuke was the in-game lighting. With Nuke’s new look, we strived for a clean, colorful aesthetic with bold, realistic lighting and global illumination.
Then in light_exe (VRAD) make sure you have the parameter
-StaticPropLighting
-final is the equivalent of having -StaticPropLightingScale 16. We recommend you try some different values and see which one works best for you.
To tackle this problem we separated all direct and indirect precomputed lighting data and use these two data sets to accurately blend our cascade shadow maps into the scene. This allows indirect and ambient lighting to alter the shadow color and strength in a much more natural way:
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To enable this feature, add the following lines to your material (.vmt file):
'$phong' '1' //Enables phong highlights
'$phongexponent' '60.0' //how sharp the highlight is 1=soft 100=sharp
'$phongMaskContrastBrightness' '[2 .7]' //increases the contrast of the phong mask
'$phongAmount' '[10 10 10 1]' //RGBA values that can boost, tint or lower highlight strength
Note that this should be used with the LightmappedGeneric and WorldVertexBlend shaders.
'$decaltexture' 'yourdecaltexture' //path to you decal texture
'$decalblendmode' '0' // controls blending of decal: 0=alpha masked 1=multiplied
Note that this should be used with the VertexLitGeneric shader.
'$addbumpmaps' '1' //enables bumpmap blending
'$bumpmap' 'texture' //bumpmap texture 1
'$bumptransform' 'center 0 0 scale 1 1 rotate 0 translate 0 0' //scale & rotation of bumpmap 1
'$bumpdetailscale1' '1' //Controls how strong bumpmap 1 is (0-1, 0=off 1=full)
'$bumpmap2' 'texture' //bumpmap texture 2
'$bumptransform2' 'center 0 0 scale 1 1 rotate 0 translate 0 0' // scale & rotation of bumpmap 2
'$bumpdetailscale2' '.5' //Controls how strong bumpmap 2 is (0-1, 0=off 1=full)
Note that this works on the lightmappedgeneric shader. When a $detail texture is also used with $detailscale, it will override the '$bumptransform2' parameter.
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'$envmap' 'env_cubemap' // A cubemap is needed for this to work
'$envmapanisotropy' '1' // Enables cubemap anisotropic filtering
'$envmapanisotropyscale' '1' // Amount of ‘stretching’ that should be applied (0-1)
Note that this works with the LightmappedGeneric and WorldVertexTransition shaders
'$envmap' 'cubemaptex' // Name of cubemap texture (envcubemap for auto)
'$envmaplightscale' '1' // (0-1) How much lighting influences the cubemap
'$envmaplightscaleminmax' '[0.0 0.3]' // [min max] How strong the reflections should be
'$envmapsaturation' '0.2' // (0-1) How saturated the reflections should be
This works on a variety of shaders, including LightmappedGeneric, WorldVertexTransition and VertexLitGeneric.
'$dropshadowopacity' '1' //How strong the highlights and shadows should be
'$dropshadowscale' '0.0125' //The size in UV coordinates of the drop shadow
'$dropshadowhighlightscale' '0.0125' //The size in UV coordinates of the drop highlight
'$dropshadowdepthexaggeration' '1' //Use the depth in the blend modulation texture to vary the size of the drop shadow. Creates a more organic look. May require increasing the drop shadow scale.
Note that this only works when your blend material has normal maps, a blend modulation texture and your shader settings on high. It is visible in direct lighting from the light_environment entity, so is best used on outdoor areas.
As an added bonus you can find a new map in the latest CS:GO SDK that contains all of the modular systems and assets created for Nuke so that you can easily see examples of how they can be combined and customized and get started using them in your own maps today. Simply navigate to Steam